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ðĶðĶ Power-Up System
Complete Raccoon vs Duck Power-Up & Sabotage System
â
PRODUCTION READY
ðŪ 11 POWER-UPS
ðŠĪ TRAP SYSTEM
ðĶ FULL UI
ðŪ Player Controls
General Controls
1
2
3 - Use power-up in slots
Tab - Toggle inventory UI
Duck Controls
T - Place trap (when Trap Setup active)
When Trapped
Space - Struggle to escape (press repeatedly)
E - Rescue teammate (hold near trapped player)
ðĶ Raccoon Power-Ups (Exploration & Evasion)
ðĒ
Night Vision
Enhances vision in dark areas. Increases FOV radius by 50 units and multiplies brightness by 2x. Perfect for navigating dark mazes.
ðĩ
Double Grab Bag
Grab two items in one round (one-use). Doubles collection efficiency for completing tasks faster.
ðĢ
Inverse Climbing
Move 2x faster when controls are inverted (10s duration). Counter duck sabotage with enhanced mobility.
ðĄ
Maze Footprints
Shows visual path to nearest objective. Yellow footprints guide you through complex mazes.
ð
Trap Escape (RARE)
Escape from traps 3x faster. Instant-use power-up for emergency situations.
ðĶ Duck Power-Ups (Sabotage & Control)
ð·
Camouflage (RARE)
Become semi-transparent and invisible to AI for 8 seconds. Perfect for stealth ambushes.
ðī
Guard Mode
Slow nearby raccoons by 50% for 15 seconds. Creates 8-unit detection radius for area control.
ðĢ
Clone Spawner (RARE)
Spawn 3 AI decoy clones for 20 seconds. Creates confusion and misdirection.
âŠ
Egg Drop (RARE)
Drop 5 eggs from sky to slow players. 15-unit radius, slows hit players 50% for 3 seconds.
ðĄ
Footprint Vision
See raccoon footprints for 15 seconds. Track and intercept raccoon movements.
ðš
Trap Setup
Place 3 traps on the map. Press T to place. Caught raccoons must escape or be rescued.
ðŠĪ Trap System
How It Works
- Duck uses "Trap Setup" power-up
- Press T to place trap (max 3)
- Trap arms after 0.5 seconds (turns yellow)
- Raccoon steps on trap â Gets caught in cage
- Escape Options:
- Self-Escape: Press Space repeatedly (5 seconds)
- Rescue: Teammate holds E nearby (3 seconds)
- Power-Up: Trap Escape ability = 3x faster
âĻ Key Features
- Modular Design - Easy to extend with new power-ups
- Role-Based System - Raccoon/Duck specific abilities
- Rarity System - 80% common, 20% rare drops
- 3-Slot Inventory - With keyboard shortcuts
- Full UI System - Inventory display & active effects
- Automatic Spawning - Configurable rates & positions
- Visual Effects - Colors, animations, glows
- Trap & Rescue - Complete mechanics
- Network-Ready - Designed for multiplayer
- One-Click Setup - PowerUpSystemSetup helper
ð§ Quick Setup (Unity)
1. Add PowerUpSystemSetup component to GameObject
2. Assign raccoon/duck player references in Inspector
3. Check "Setup On Start"
4. Play scene - automatic configuration!
Alternative: Right-click component â "Setup Power-Up System" for instant setup!
ð Implementation Files
Assets/Scripts/PowerUps/
âââ PowerUpBase.cs # Base class
âââ RaccoonPowerUps.cs # 5 raccoon abilities
âââ DuckPowerUps.cs # 6 duck abilities
âââ TrapSystem.cs # Trap mechanics
âââ PowerUpSpawner.cs # Spawning system
âââ PowerUpInventory.cs # Player inventory
âââ PowerUpInventoryUI.cs # UI system
âââ PowerUpSystemSetup.cs # Setup helper
âïļ Technical Specifications
- ~3,500+ lines of production-ready C# code
- 20+ classes with full XML documentation
- Event-driven architecture
- Performance optimized (minimal Update() loops)
- Memory-efficient data structures
- Network-ready (sync points identified)
- Object cleanup and pooling ready
- Role-based access control